Tuesday, February 9, 2010

haze 2

anyone familiar with the first haze will tell you it sucked. the shooting mechanics were competent but story and graphics were lame and they were only about two interesting mechanics i can think of. if your a rebel you can pretend to be dead then shoot at your enemies and if your a canary yellow cyber armor soldier you can take some drug that make you more strong but if you overdose you can't tell the difference between friend or foe and cant take your finger off the trigger..how awesome is that? i have a couple ideas for the sequel which i hope some developer reads.

make both factions noticeably different. i was thinking make the rebels 3rd person with limited auto aim but no reticule, a cover system, able to climb tree's and sneak up on enemy's, ability to disarm,sprint like the hounds of hell are right behind you, regenerating health but with a couple well placed shots your dead, and lastly have more supporting ai than the enemy.
for the canary yellow cyber armor soldiers i can't think the names of right now, they will be in first person with no cover system or auto aim but an aiming reticule, be rather slow in the armor but can take lots of bullets, can be seen easily (i mean that shade of yellow sticks out like a sore thumb) no regenerating health but instead a health bar, able to take a shot of nectar that will give a performance boost for awhile (ie less recoil, faster movement,stronger melee,etc) but if overdoses go into the homicidal mode mentioned above, but if not taken after some time vision goes all blurry and movement becomes sluggish. and lastly less ai partners to support you.

next thing would be is to just have two separate campaigns unlike the stupidity in the first where halfway through the protagonist realizes he's playing for the wrong team and defects, keep it consistent. if he's a soldier make him kill all the rebels maybe once or twice pausing to gaze quizzically at the two bulls'eyes hugging each other in terror before exterminating them. hell why not have the soldiers grown in tubes being handed an m4 and a syringe at birth, having no way of conceiving that what they're shooting is a person just like them. that'd be cool.
if your a rebel your a tragic hero trying to turn the tide of war even though you outnumber the soldiers two to three, your side is hurting very much. why not make his family slaughtered near the beginning. not particularly original but get the job done.
keep them separate, save maybe for an ending where the player kills the person they would be playing as if they were the other faction.

the last thing, probably the easiest, but very important anyway, bring up the graphics A LOT. the first looked just plain ugly. switch the engine if necessary.

i hope most reading this see the potential in the concept. pretty cool if you let imagination go for awhile

Saturday, January 9, 2010

mega man

ah the blue bomber. i would be lying if i said i was around when the nes ruled the world, i was raised on a ps2, which i still had until December 23rd 09 when i got a ps3 and gave my ps2 to my older sister. its too bad he missed the jump in the 5th gen. lots of standing franchises did at the same time, castlevania for one. ya there was symphony of the night but that was essentially super castlevania 4 and super metroid put into a blender and given an extra 15 bits. a good game no doubt but that single CD pretty much destroyed the chance of castlevania growing past that. i know i'm getting off topic but castlevania interesting too and i'll get back to mega man in due course. there have been a number of good castlevania games on portables mostly, but they have all been in that same mold of symphony. why? because when castlevania tried something different on the nintendo 64, which was just called castlevania. (there was another on n64 but it was basically the same) in those too failed attempts to bring castlevania forward combined the success of the metroid clone one cemented it in the past.

i would start talking about metroid now but that would be just too rambley even for me.

mega man had a similar stutter in the 5th gen but with no "symphony" of the night to give it a new mechanic it reverted to the old one. around ten robot masters, defeat one, take its power, use the power against next robot master, rinse and repeat. true he hasn't completely died, but very close too, but at least he is making some, decent games (at least i think he is) unlike another blue friend who was once probably more loved then mega man was, but that is an opinion, for someone who was there.