Tuesday, February 9, 2010

haze 2

anyone familiar with the first haze will tell you it sucked. the shooting mechanics were competent but story and graphics were lame and they were only about two interesting mechanics i can think of. if your a rebel you can pretend to be dead then shoot at your enemies and if your a canary yellow cyber armor soldier you can take some drug that make you more strong but if you overdose you can't tell the difference between friend or foe and cant take your finger off the trigger..how awesome is that? i have a couple ideas for the sequel which i hope some developer reads.

make both factions noticeably different. i was thinking make the rebels 3rd person with limited auto aim but no reticule, a cover system, able to climb tree's and sneak up on enemy's, ability to disarm,sprint like the hounds of hell are right behind you, regenerating health but with a couple well placed shots your dead, and lastly have more supporting ai than the enemy.
for the canary yellow cyber armor soldiers i can't think the names of right now, they will be in first person with no cover system or auto aim but an aiming reticule, be rather slow in the armor but can take lots of bullets, can be seen easily (i mean that shade of yellow sticks out like a sore thumb) no regenerating health but instead a health bar, able to take a shot of nectar that will give a performance boost for awhile (ie less recoil, faster movement,stronger melee,etc) but if overdoses go into the homicidal mode mentioned above, but if not taken after some time vision goes all blurry and movement becomes sluggish. and lastly less ai partners to support you.

next thing would be is to just have two separate campaigns unlike the stupidity in the first where halfway through the protagonist realizes he's playing for the wrong team and defects, keep it consistent. if he's a soldier make him kill all the rebels maybe once or twice pausing to gaze quizzically at the two bulls'eyes hugging each other in terror before exterminating them. hell why not have the soldiers grown in tubes being handed an m4 and a syringe at birth, having no way of conceiving that what they're shooting is a person just like them. that'd be cool.
if your a rebel your a tragic hero trying to turn the tide of war even though you outnumber the soldiers two to three, your side is hurting very much. why not make his family slaughtered near the beginning. not particularly original but get the job done.
keep them separate, save maybe for an ending where the player kills the person they would be playing as if they were the other faction.

the last thing, probably the easiest, but very important anyway, bring up the graphics A LOT. the first looked just plain ugly. switch the engine if necessary.

i hope most reading this see the potential in the concept. pretty cool if you let imagination go for awhile

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